

It’s quite an addictive setup to begin with but never progresses any further by giving you more to think about or do. Your character and squad fire automatically you can’t organize the layout of your team or do anything other than move and activate powerups. Sadly interaction with the game is little more than this. Core gameplay consists of moving your commander left, right, up and down to fire at the various buildings and enemies that appear at the top of the screen, while occasionally pressing the power up button.
FIRE COMMANDER REVIEW UPGRADE
Still, the upgrade system does provide some nice bonuses such as new classes to recruit new weapons and power ups such as air support, all of which aid you in battle. This means the game often asks you to do things you’ll have already done a dozen times prior, so it comes across as an artificial way to bolster the title’s length.

While a nice system, it rapidly becomes frustrating as you can only ever have 3 challenges on the go at one time, which are replaced once completed. killing x number of enemies), and this experience will rank you up as a commander allowing you to buy upgrades using the coins you’ll have collected from the battlefield. Adding to this is a progression system – downed enemies drop stars which give you experience – you can gain more by completing specific challenges (i.e. Through repeated play you can build up a team of 10+ allies to flank you, all with varying abilities (flamethrowers grenades rocket launchers), giving you a veritable army to play around with.Īnd repeated play is very much the expectation here – it’s unlikely you’ll complete much of the game on your first try, but practice means you’ll keep getting better and slowly start progressing further. The gimmick here is that he can command a battalion – you’ll come across cages during a mission which if broken will free an allied soldier, who can follow you around and provide additional fire. What you’ll discover is that the game is a vertically-scrolling shooter, much like any classic SHMUP, where you control an army commander as he ascends a field fighting off enemies. After a bit of fiddling with options, you’re lead straight into the bulk of the gameplay by entering the campaign. All navigation around these is done by touch and it’s fairly easy to get to grips with this, although there’s a distinct lack of tutorials to get you started.
FIRE COMMANDER REVIEW SERIES
You’re given nothing in the way of story or introduction upon booting up the game – just dropped into a series of menus. While it’s a fun distraction for an afternoon, there’s not really enough meat here to make it a worthwhile recommendation. “Bullet hell with a twist” would be the easiest way to describe Battalion Commander, an interesting arcade-y game brought to the Vita by SPL Games.
